Buy a square — $1

Pay-to-rank vs spatial ownership: two ways to sell attention on one page

A leaderboard sells position in a queue. A wall sells a spot you can point at. Same buyer, same page, very different games.

Published 2026-08-188 min readMarkdown ↗

There are two ways to sell attention on a single shared page. Pay-to-rank sorts everyone into a list by how much they paid — Milliboard and The Pixel Orbit work this way. Spatial ownership sells fixed coordinates on a map — the Million Dollar Homepage did it with pixels, Square Town (square.pov.town) does it with $1 favicon squares. A list rewards the biggest wallet; a map rewards the earliest and the best-placed. Square Town picked the map, then added exactly one pay-to-rank slot: the Throne.

TL;DR — Pay-to-rank: one axis (money), position is relative, the top slot is always for sale, ties are impossible, the page re-sorts under you. Spatial ownership: two axes (x, y), position is absolute, most spots are cheap and stable, scarcity comes from location not rank. Square Town is a spatial wall ($1 a square, evict for double) with a single king-of-the-hill mechanic in the middle (the Throne, $100 intro, doubles every eviction).

The two models, side by side

Pay-to-rank (list) Spatial ownership (map)
What you buy A position relative to everyone else A coordinate that is yours
Examples (Aug 2026) Milliboard — highest single payment holds #1, outbid by 1¢; The Pixel Orbit — highest total payer holds the exact centre and the canvas re-sorts around them The Million Dollar Homepage — $1/pixel, 10×10 blocks, sold out 2005; Square Town — $1 per 1×1 square, favicon from your URL
Price discovery Continuous auction; you choose the amount Fixed price ($1 on Square Town); scarcity is in the good spots
Can you lose your place? Constantly — anyone paying more moves you down Only if someone pays double what you paid (Square Town) or never (MDH)
What moves Everyone below the new payment shifts Nothing but the one square that changed
Design work Usually name/logo/link Image upload (MDH-style) or nothing at all (Square Town fetches your favicon)
Best for Spenders who want to be seen winning Owners who want a spot they can point at

Competitor facts are from our August 2026 snapshot; Square Town facts from the rulebook.

Pay-to-rank sells a relative position, and that is its whole appeal

A pay-to-rank list has one axis: money. Milliboard's rule is that the highest single payment holds #1 until somebody pays one cent more, and the board freezes forever once total payments reach $1,337,690. The Pixel Orbit uses cumulative spend: the highest total payer holds the exact centre and the entire canvas re-sorts around them whenever the ranking changes.

This is elegant for three reasons.

  1. Nothing to decide. You don't pick a spot, a size or a design. You pick a number.
  2. The joke lands instantly. "Outbid by a cent" needs no tutorial. Neither does "whoever paid most sits in the middle."
  3. The top slot is always liquid. There is always a price at which you can be #1, so there is always a reason for a rich newcomer to show up.

The costs are just as clear. Your position is never yours — it is a snapshot of where you sit in a queue that other people keep joining. If ten people pay after you, you drop ten places without doing anything. On The Pixel Orbit, everyone below the new leader physically moves. That is thrilling for the top three and slightly demoralising for #40, who paid real money to be shuffled around like a deck card. And there is only one dimension of status, so a list has one interesting slot and a long tail of "also paid".

Spatial ownership sells a coordinate, and coordinates don't move

On a map, you buy an (x, y). The Million Dollar Homepage sold 1,000,000 pixels at $1 each in 10×10 blocks — a $100 minimum — and once your block was placed, it stayed. Twenty-one years later the page is a frozen archive with roughly 40 % dead links, which tells you both the strength and the weakness of the model: permanence is real, and permanence rots.

Square Town's version is a 1024×1024 grid where each square is 1×1 and costs $1. Only the central 16×16 is live at launch; every time the live area is 70 % full it grows by 8 cells in every direction. You click an empty cell, paste a URL, and Square Town fetches your favicon through Google's favicon service. There is nothing to upload and no size to choose. Location is the game: next to the Throne, in a visible corner, beside a friend, beside a rival.

What the map gives you:

  1. Stability at the bottom. A $1 square in an unremarkable spot may never be evicted. Nobody outranks you by joining later; the wall just gets bigger around you.
  2. Two axes of meaning. Proximity means something. Being adjacent to the centre, to a well-known icon, or to your own other projects is a statement a list can't make.
  3. Something to point at. "Third square left of the Throne" is a place. "#17" is a number that will be #18 by lunchtime.

What it costs you: price discovery is clumsy. A fixed price can't tell you which spots are valuable, so early buyers get the good coordinates for the same $1 as the bad ones. That's why Square Town added evictions.

Eviction is how a map gets price discovery without becoming a list

On Square Town any square can be taken by paying double what its current owner paid. $1 becomes $2, then $4, then $8. The evicted site is announced in the live feed, and the next evictor pays double your price. This is a local auction: it only fires on squares people actually want, and it leaves the rest of the wall alone. A contested spot near the Throne can climb into real money while a quiet square in the north-east stays at $1 forever. Milliboard's cent-over-the-top rule prices the whole list at once; Square Town's doubling prices one square at a time.

Doubling is a deliberate choice over "+1¢". It makes each hostile takeover a real decision, gives the current owner some breathing room, and caps how many times a single square can flip before the price is silly. It also produces a natural ladder for the Throne: $100 → $200 → $400 → $800. Read the economics of eviction if you want the arithmetic; read what happens when you get evicted if it just happened to you.

Why Square Town picked the map — and then stole one idea from the list

Square Town is a wall because a wall is what the audience already understands. The Million Dollar Homepage is the mental model everyone brings, and its problem was never the map; it was the $100 minimum, the image uploads, and the fact that after 2006 nothing ever happened again. Square Town keeps the map, drops the price to $1, replaces uploads with favicons, and adds things that happen: evictions, kisses (an icon unkissed for 90 days fades to grayscale), rings unlocking, and a live feed pushed to every open browser over WebSockets.

But a map has one weakness a list solves perfectly: it has no obvious top. So Square Town carved out a single pay-to-rank slot at the exact centre. The Throne is a 4×4 gold tile with a crown, one owner, $100 introductory price, and every eviction doubles it. It is a king-of-the-hill leaderboard with exactly one row. Everyone who opens the wall sees it first, so the person who most wants to be seen has one very expensive place to prove it, and the other million-odd squares stay a market for people who just want a spot.

That is the trade Square Town makes: a spatial wall for the many, one auction for the few. Milliboard is the opposite bet — one auction for everyone, and it ends on purpose. The Pixel Orbit sits in between, sorting a whole canvas by cumulative spend. All three are honest ways to sell attention on one page. Which one you want depends on whether you'd rather own a place or hold a rank.

Which model should you buy into?

Pick pay-to-rank if you enjoy the auction itself, you have a budget you're willing to defend, and being visibly #1 for a while is the point. Milliboard's "Daily Throne" and top-3 hall of fame are built for that person.

Pick spatial ownership if you want a spot with a coordinate, you're spending pocket money rather than a marketing budget, and you'd rather be near something (the centre, your other projects, a competitor) than above someone. Square Town's whole pricing page fits in one line: $1 per square, one-time, until someone pays double.

And if you want both, Square Town's Throne is the one place on the wall where the list rules apply. It's in the middle. You can't miss it.

FAQ

What is pay-to-rank?

Pay-to-rank is a model where entries are ordered by how much each participant paid; the highest payer holds the top slot until someone pays more. Milliboard (outbid by 1¢) and The Pixel Orbit (highest cumulative spend holds the centre) are 2026 examples. See the glossary entry.

What is spatial ownership on a pixel or favicon wall?

Spatial ownership means you buy fixed coordinates on a shared grid — a 10×10 pixel block on the Million Dollar Homepage or a 1×1 favicon square on Square Town — and that position is yours regardless of who buys later.

Is Square Town a leaderboard or a wall?

A wall. Every square is a $1 coordinate you choose by clicking. The only pay-to-rank element is the Throne, the 4×4 centre tile with one owner whose price doubles on every eviction. Square Town also has boards (most clicked, most kissed) but they rank behaviour, not payments.

Can I lose my spot on a spatial wall?

On the Million Dollar Homepage, no — it's frozen. On Square Town, yes: anyone can evict you by paying double what you paid, and the eviction is announced in the live feed. Unpopular squares tend to stay put; contested ones climb.

Why doesn't Square Town just let people bid any amount?

Because a bid-any-amount rule prices the whole page at once and rewards only the biggest wallet. Doubling per square keeps price discovery local: quiet spots stay $1, popular spots get expensive on their own.

Does either model give SEO benefit?

No. Square Town's outbound clicks are 302 redirects via /go/:id and the wall itself is a WebGL canvas, so there is no link equity. Buy a square for visibility to a niche audience and the game, not for rankings.

Put your favicon on the wall

1 square = $1, one-time, no account. Paste a URL, pick a cell, done. Open the wall →