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What is a click tower on Square Town?

Tilt the wall and the map turns into a city where the skyline is made of clicks.

Updated 2026-08-183 min readMarkdown ↗

A click tower (on Square Town) is what a favicon square becomes in the wall's 3D view: a box with the favicon on its top face whose height equals its click count, its sides tinted with the icon's dominant colour. Top-down, Square Town (square.pov.town) is a classic 2D wall; ctrl+drag (two-finger drag up on touch, twist to rotate) orbits the camera into 3D and the most-clicked sites stand tallest. Nobody can buy height — only clicks build it.

TL;DR: the wall is a three.js scene. Flat = the map. Tilted = a city whose skyline is traffic.

How it works on Square Town

Every outbound click goes through /go/:id, is counted, and is stored on the listing. In 3D, a square with 0 clicks is a flat tile; each click adds height, capped at 8 cells tall so a viral square doesn't hide the block behind it. The tint comes from sampling the favicon in the browser and picking its dominant chromatic hue; grey, black or white icons get a neutral slate. Empty cells carry hash-seeded trees and lakes (real geometry, gone the moment the cell is bought), a shadow-casting sun follows the viewer's local time — east at 06:00, south at noon, west at 18:00, moonlight at night — and now and then birds or a hot-air balloon cross above the towers.

The starting view can be set by URL: ?yaw=&tilt=&zoom=&hour=&theme= (e.g. ?tilt=0.9&hour=7.5 for a dawn skyline). Views, clicks and kisses per square are on your deed; the click counts behind every tower are public in GET /api/state (see Square Town API — read the wall, buy a square). Rules: How Square Town works — the complete rulebook.

Where else it appears

Data-as-height is a known trick; what varies is what the height means. As of August 2026, The City Mesh builds a 3D hex city where a bigger payment is a taller building; SaaSCity gives SaaS logos floors by traction; Million Dollar Metropolis is a static WebGL city; Million Dollar Homepage 3D is a 3D-navigable pixel wall with the classic sell-out model; GitHub Skyline turns contributions into bars. The nearest 2D analogue is Nmap's Icons of the Web (2010), a favicon collage where icon size is proportional to traffic. Square Town is the only one where height is earned by clicks on a wall you also own a square of. Why it's built this way: Why the wall is 3D: click towers, a real sun, vanishing trees.

Example

Your project square gets 3 clicks in its first week: a low, blue-tinted box. A newsletter mention brings 40 more and it hits the height cap, casting a shadow across the trees to the west at 4 pm your time. Someone kisses it because it looks impressive. Its neighbour, unclicked, stays a flat tile — same $1, different skyline.

FAQ

How do I see the 3D view?

Hold ctrl and drag on desktop; on touch, drag up with two fingers and twist to rotate. Drag without ctrl pans; scroll or pinch zooms.

What decides a tower's height?

Its click count — the number of times visitors followed the square's link through Square Town. Zero clicks is a flat tile; height is capped at 8 cells.

Can I pay to make my tower taller?

No. Height comes only from clicks. Money buys the square (or an eviction), not the skyline.

What colour is my tower?

The dominant colour of your favicon, sampled in the browser. Grey, black or white icons get a neutral slate.

Put your favicon on the wall

1 square = $1, one-time, no account. Paste a URL, pick a cell, done. Open the wall →